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(This rule actually makes a lot of sense. This actually leads me to a house rule that the world probably isn’t ready for yet, and that’s that taking an opportunity attack should trigger an opportunity attack from any hostile creature in range. If you are fighting one foe, and a second comes at you from the exact opposite direction, it beggars belief that you could turn around and stab the opponent charging you without being promptly hacked down by the enemy you just turned your back on.

Or rather I don’t believe you should be able to do so with impunity. I don’t believe you should be able to use the feat’s opportunity attack when you’re already engaged in melee with another opponent. My second proposed change is likely to be more contentious, but is based on simple logic too. That looks like less than 10 feet range to me… (Source: ) Inopportune Opportunity Attacks: Glitch Fix Yes, you could adjust your grip, but constantly changing grips in a fight would put you at a disadvantage, and begs the question… if you have the time and technique to change grip, surely you could just strike out with the actual weapon end of the weapon again more easily? The bonus attack only really makes sense as a rapid combo, delivered at close quarters. In fact, one hand should be at the end of the shaft, so to attack anyone with that end the target would have to be within reach of your hand… i.e. #DnD įor a wielder to strike out at 10 feet with the sharp/pointy end, they need to have their hands pretty far back on the shaft. The bonus attack of Polearm Master can use the weapon’s reach. Contrary to what Jeremy Crawford says, I think it absolutely has to be limited to a 5 foot range. The first is a bit of a no brainer for me, and that’s the reach of the bonus action attack. Let’s dig a little deeper, one problem point at a time and hopefully make the feat more credible and balanced along the way. Much as I love this feat, I think it’s probably a bit too good in RAW, and moreover it has some logic-defying glitches that need amending. The fact that you potentially get two extra attacks a round (one from your reaction and one using your bonus action) really maximises your action economy and also means you can go to town on your opponent using your Battle Master maneuvers, forcing them to make multiple saves, even in the first round of combat – something that can easily swing a battle.

Not only does PAM offer you the most attacks, and therefore the best damage output, of any martial feat (more than Great Weapon Master! Which anyway you can use in conjunction with this feat, if you like…) but it also combines brilliantly with the Sentinel feat, and also with the Battle Master’s superiority dice. Plus, no one can get near you without taking a spike to the face first! And, unlike with two weapon fighting, your main weapon attacks do d10 damage.
Does shadow blade add modifier free#
leaving you free to select Defense or Great Weapon Fighting fighting style instead). You get the principle advantage that two weapon fighters get – an extra attack using a bonus action – but with the added bonus that you get to add your Strength modifier to the damage, no fighting style required (i.e. You probably don’t need telling this, but Polearm Master feat is crazy good, even courting the dreaded ‘overpowered’ label. Tights are beginning to feel like a prerequisite (Source: ).
